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Unreleased KeokeN Titles

Over the past years KeokeN has started and pitched several new projects.

I helped to create prototypes and playable demos for the following titles:
(At this point I can only show what is publicly available).

We Are Human

We Are Human is a philosophical action adventure game where the whole game experience is more tailored towards smooth player traversal and combat. For We Are Human I helped to create several  playable prototypes and demos showcasing our combat and set of movement mechanics.

Expeditions

Codename 'Expedtions' is a top-down co-op shooter where players have to traverse and survive a hostile world filled with deadly creatures. This class based looter shooter is designed for solo and co-op gameplay. Combat was often referred to as a souls-like shooter, with challenging enemies and methodical descisions made by the player.

Deliver Us Home

The third installment in the 'Deliver Us' series, and sequel to Deliver Us Mars.
In Deliver Us Home, we experimented with greater player agency when tackling obstacles, and providing more options and freedom when traversing the hostile environments. Exploration was rewarded with finding loot and resources, and our demo featured crafting and upgrades, giving players more options and descisions to make. Home also featured a mix of Deliver Us The Moon and Deliver Us Mars mechanics, which worked well together to create a rich toolset for puzzles.

Deliver Us The Moon: Huygens

As the (placeholder) name implies, Deliver Us The Moon: Huygens was a spinoff game taking place during the blackout. Players would explore the mysterious 'Huygens' facility, which was often mentioned but never visited in Deliver us The Moon.

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