top of page
HighresScreenshot00449.png

Unreleased KeokeN Titles

Over the past years KeokeN has started and pitched several new projects.

I helped to create prototypes and playable demos for the following titles, often created in the span of a few weeks.

(At this point I can only show what is publicly available).

We Are Human

We Are Human is a philosophical action-adventure game born from the team’s desire to create an experience with a greater emphasis on gameplay, while still featuring a strong focus on narrative.

The game combines fluid traversal and fast-paced combat, giving players a set of movement abilities including wall running, double jumps, air dashes, sliding, and a grapple pull. These abilities can be chained together, allowing players to move smoothly through the world, seamlessly transitioning between traversal and combat.

For We Are Human I helped to create several playable prototypes and demos showcasing our combat and set of movement mechanics.

We Are Human - WIP prototype not representative of final quality

Expeditions

Codename 'Expedtions' is a top-down co-op shooter where players have to traverse and survive a hostile world filled with deadly creatures. This class based looter shooter is designed for solo and co-op gameplay. Combat was often referred to as a souls-like shooter, with challenging enemies and methodical descisions made by the player.

A few in-editor example shots of some WIP areas I worked on for a playable prototype demo

Deliver Us Home

The third installment in the 'Deliver Us' series, and sequel to Deliver Us Mars.
In Deliver Us Home, we experimented with greater player agency when tackling obstacles, and providing more options and freedom when traversing the hostile environments.
Exploration was rewarded with finding loot and resources, and our demo featured crafting and upgrades, giving players more options and decisions to make. Home also featured a mix of Deliver Us The Moon and Deliver Us Mars mechanics, which worked well together to create a richer toolset for puzzles.

For Deliver Us Home I worked on a playable prototype demo featuring a demonstration of new mechanics, some puzzles, and some hazardous traversal platforming sections.

Deliver Us Home - WIP prototype not representative of final quality

Deliver Us The Moon: Huygens

As the (placeholder) name implies, Deliver Us The Moon: Huygens was a spinoff game taking place during the blackout. Players would explore the mysterious 'Huygens' facility, which was often mentioned but never visited in Deliver us The Moon.

Contact:

  • White LinkedIn Icon

© 2024 by BRIAN VAN SCHAIJK. Created with Wix.com

bottom of page